Profession Improvements | Additional Professions | Crafting Quests | Crafting Traits

Vocations

Armourer (Metalsmith, Prospector, Tailor)

Explorer (Forester, Prospector, Tailor)

Armsman (Prospector, Woodworker, Weaponsmith)

Tinker (Cook, Jeweler, Prospector)

Yeoman (Cook, Farmer, Tailor)

Woodsman (Farmer, Forester, Woodworker)

Historian (Farmer, Scholar, Weaponsmith)

Professions/Trades

Metalsmith

  • Metalsmiths should be able to repair metal armor
  • Metalsmiths can create housing items such as lanterns and benches.

Prospector

Tailor

  • Tailors should be able to repair leather armor
  • Tailors can create bags, rugs, rope, and tapestries

Forester

  • Foresters can gather wood and pulp it for use by Bookmakers.

Weaponsmith

  • Weaponsmiths should be able to repair weapons

Woodworker

  • Woodworkers can create furniture for housing and carts for horses.

Jeweler

  • Jewelers are able to make clocks
  • Jewelers are able to imbed gems in armor and fabrics such as banners and tapestries.

Cook

  • Cooks use meat and other products harvested from Ranchers.

Farmer

  • Farmers require crafted Fertilizer to plant crops, provided by Ranchers.
  • Ranchers require food created by Farmers to raise animals.

Scholar

  • Scholars can create Language Books as consumables for players to learn various Speeches of the Races.
  • Scholars can craft Hope Manuscripts for use by players to reduce Dread.

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