Kinship Alliances
- Kinship can declare allegience to lord of another kinship or to one of the remaining lords of Middle Earth. If your kinship has enough renown or is old enough, can summon aid at need.
- Kinships can call for aid from sworn Kinships by lighting their Beacon. This can also be used to call the leader’s kindred to him. Lighting a beacon will bring up a prompt that can let you Swift Travel back to your Halls.
"Oath of Frienship" Alliances
- Kinships may form alliances through Oaths of Friendship. (insert Interface screen showing relationships between kinships.)
"People"
- If a kinship leader adopts another kinship leader, the alliance is considered a People (also Kindred or Folk), with the sire, or adopting sibling, as high-kinship-lord over the others. A new title for each member Kinship is available starting with of the People of _____, with the alliance-leader's name or the name of one of the Kinship Hall locations as the identifier. Becoming a People provides more features than a simple Oath of Friendship.
- New titles
- Hereditary symbol designs
- Optional Successor abilities
"Peoples" Traits
- Awarded by collective accomplishments of an Alliance of Kinships with /adoption ties.
- Most Valiant People
- Most Hardy People
- Most Crafty People
- Most Wise People
- Most Fair People
- Most Swift People
- Most Faithful People
Make a Suggestion
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