Kinship Housing
- Kinship Charter NPC responsible for selling deeds to Kinship Halls
- Ability to place bars and kegs.
- Ability to place kinship orders requiring pickup at local auction hall
- Bulletin boards
- Mini-game items
- Small Kinship Halls can be one hall with a large chest as a Kinship Vault
- Largest Halls can be a central hall with many rooms and few stories with a room or cellar as a Kinship Vault.
Possible Types of Instances for Kinship Halls
- The Kinship Suite: Instanced Hall among existing buildings in a settlement (like Bree’s buildings) – (EQ2 Style)
- Bree
- Trestlebridge
- Brandy Hall
- Rivendell
- Thorin’s Halls
- Gondomon
- Duillond
- Celondim
- Michael Delving
- Hobbiton
- Tuckborough
- The Kinship Neighborhood: A single hall in an instanced neighborhood within settlement (like using Bree’s empty spots, get to it by entering a street gate, opens into a courtyard surrounded by Suite buildings) – Problem: zoning into a courtyard, then zoning again into your house.
- Bree (three or four courtyard areas)
- Trestlebridge (on the west side)
- Brandy Hall (accessed inside or from outside door)
- Thorin’s Halls (accessed inside from side doors)
- Michael Delving (accessed inside or from outside door)
- Tuckborough (accessed inside or from outside door)
- The Kinship Suburb (out in country) : A single hall in an instanced neighborhoods, or an entire Kinship Neighborhood, that you zone to from outside a settlement (DAOC style). Get to it by entering a gate along a path that enters a valley or forest or hedge. These neighborhoods are placed in an area surrounded by hills with only one or two exits that teleport you back to the village Landlord or gate. Has like one or two dozen plots of land and a central crafting area.
- The Suburb (out in the country) - Instanced neighborhood arranged as a secluded town in the wild.
- Combe (accessed from a side gate, with a landlord NPC standing near) (The Bree Homestead was added East of South Chetwood along the road)
- Buckland (accessed from a side gate, neighborhood surrounded by hedge)
- Hobbiton (accessed from a side gate leading into a hedged area)
- Michael Delving (accessed from a side gate leading into a small dell) (The Shire Homestead was added South of Michael Delving on the road to South Farthing)
- Wood Hall (accessed from a side gate leading into a Green Hill Country clearing.)
- Thorin’s Halls (accessed from a mountain-side gate that leads into a small valley) (Thorin's Halls Homestead was added West of the courtyard)
- Celondim (accessed by a forest gate that leads into a small vale filled with trees and housing plots)
- Duillond (accessed by a gate leads into Elven caverns beneath the city) (The Elven Falathlorn Homestead was added East of Duilond south of the road leading to the Shire)
- The Kinship Villa: A single hall in an instanced plot of land, accessed by an NPC by a gate or post, just inside a settlement so you feel it’s just around the corner or part of the layout. No crafting area. Plot of land can then be expanded or contracted based on payment. Kinships can have a version just for their hall.
- Combe (accessed from a side gate)
- Buckland (accessed from a side gate, plot surrounded by hedge)
- Hobbiton (accessed from a side gate leading into a hedged area)
- Michael Delving (accessed from a side gate leading into a side dell)
- Wood Hall (accessed from a side gate leading into a forested side clearing)
- Tuckborough (accessed from a side gate leading into a hillside dell bordered by hedges, stone wall, or trees)
- Thorin’s Gates (accessed from a mountain-side gate that leads into a small valley, similar to that guard house near Thorin’s Stables)
- Celondim (accessed by a forest gate that leads into a small vale filled with trees and your housing plot)
- Duillond (accessed by a gate leads a house off to the side, surrounded by woods or high walls)
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